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Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
89
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Posted - 2013.11.29 23:44:00 -
[1] - Quote
So we all know the phoenix doesn't quite stack up to the other dreads. And the big question is, what can be changed to bring it in line with the others? The big problem is with missile mechanics. If you buff the damage application of the weapons too much it infringes on sub-cap warfare.
My idea. Give the phoenix a new/different role.
Give Citadel missiles/torpedoes an AOE damage profile similar to bombs but of course not as large of an area. This would be a good way to reduce blobbing of large ships. It would be especially effective on slow cats which it seems that many people believe need a better counter.
Of course this would also buff the Leviathan.
What do you guys think?
And when you do think about it, of course the damage would be subject to balancing. That way it's not just an AOE Blaster Moros. You'll need to land hits on multiple targets to bring the damage up to Blaster Moros levels, but how many targets would be up for debate. |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
89
|
Posted - 2013.11.30 01:13:00 -
[2] - Quote
Kirimeena D'Zbrkesbris wrote:Erutpar Ambient wrote: What do you guys think?
i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.
I'm not so sure that would be the fix though. Like i said, if you adjust damage application on them then you infringe on sub-cap warfare too much. Missiles mechanics are inherently different than turret weapons. The damage provided by missiles is a lot more stable than turrets. If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships. A change like this would have a lot of implications. Especially if they had an affect on the Rapid launchers.
What is so scary about having a Dread with a new role? Besides it would add a new dynamic and i'm sure it would add a lot of fun to the Phoenix if not just dreads in general.
To put this in another perspective, think about a ship with a large Smart Bomb fitted. It has a 5km radius. I think this should make it easier to understand how it would work. Every time a ship gets hit with a Citadel missile or Torp it's as if they cycle a large Smart Bomb. The only difference would be that they would have a pretty big explosion radius so it wouldn't just decimate frigates and cruisers. |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
89
|
Posted - 2013.11.30 05:12:00 -
[3] - Quote
Kirimeena D'Zbrkesbris wrote:Erutpar Ambient wrote:If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships. They will have to trade tank for better damage application, also stacking penalties on modules/rigs would prevent their abuse. Tracking dreads already do that, why missile ones cant? Regardless of the implications of having Missile application modules, do you really think that is all you'd need to bring a Phoenix up to the level of the other dreads? This thread is an idea to fix the Phoenix. Currently without any Damage application modules a Turret Dread is still viable, however a Phoenix is not. Should the viability of the Phoenix be reliant on damage application mods assuming that they can actually make up for the severe lack of application of the basic Phoenix hull?
Zvaarian the Red wrote:Missile damage application can use some buffing without breaking the game. Trust me. Instead of trusting you, you could come up with a valid and convincing argument. Currently with missiles a larger system will still do damage to a smaller ship hull regardless of conditions. If you're in a frigate orbiting a Turret BC at 500-1000m you're going to be pretty much safe except for the very rare stray hit. On the other hand if you're orbiting a Missile BC at 500-1000m it doesn't matter you still take the same damage as if you're at the edge of their missile range. Increasing that damage does not add anything to the game as it is now.
You can also argue that instead of having Missile application modules, you are given a new weapon system that has much greater affect on smaller ships. So instead of having to give up tank for application, you give up damage sustainability for application. If Missiles get application mods then i guess turrets should get the equivalent to the rapid launchers right?
But anyways, other than damage application modules. Do you think this would be a good way to breathe life into the Phoenix? A new role on the battlefield.... |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
90
|
Posted - 2013.12.01 01:11:00 -
[4] - Quote
So based on the comments, i can assume that everyone just wants more of the same **** and nothing new.
Very interesting. |
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